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Vray 6 - Render: Update instances/crash

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  • Vray 6 - Render: Update instances/crash

    Hi,

    I´ve just updated from Vray5 to Vray 6.

    I´ve open a scene that I was working on already, and then when start to make any kind of render (ex:IPR or just render with with lower settings), the only thing that happens is that the frame buffer opens, and it just keep on updating instances.....and doesn´t make the precalculation or build the light....don´t render. It crashed.

    I´m working with Studio Max 2022.

    Thanks in Advanced

  • #2
    Same problem with me.
    i upgraded from vray5 to vray6 on a subscription this morning. Firstly it appears to take longer to load my files on open and then, as you say, it stalls (and sometimes crashes all together) on 'updating instances' when rendering.
    I am working on very large scenes but it worked ok with version 5 and i have now reverted back to version 5.
    Version 6 is useless to me until this problem is solved and i would ideally like a refund of the £387.94 i paid for the subscription until fixed.

    ps: using max2023
    Last edited by 3dartvision; 09-07-2022, 08:21 AM.

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    • #3
      Hello,

      Do you have any third party plugins installed like ForestPro or RailClone - if so they need to be updated to a version supporting the official V-Ray 6.

      If that is not the case - when Max crashes it should create a crash dump 3dsmax_minidump.dmp in your temp folder - can you attach one here ?

      Best regards,
      Yavor
      Yavor Rubenov
      V-Ray for 3ds Max developer

      Comment


      • #4
        Hello Yavor,
        Yes I have ForestPro & RailClone, indeed they had update their software also on the next day Vray 6 was officialy released. I have already updated, now it works fine.
        Thanks for your help.
        Cheers

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        • #5
          I'm not getting crashes, I just get "Updating Instances" for several minutes before an IPR Progressive render will begin to be visible. This nullifies the efficiency of "interactive" viewing. I updated all iToo Software. Is this just how IPR works now, waiting for Instances to update?
          ------------------------------------------------------------
          V-Ray 6.20.06, 3ds Max (3D Studio thru Max 2025), GIGABYTE X570 AORUS Master Motherboard, Ryzen 9 3950x CPU, Noctua NH-D15S CPU Cooler, 128 GB G.SKILL Trident Z Neo DDR4 Ram, NVidia RTX 4090, Space Pilot Pro, Windows 11, Tri-Monitor, Cintiq 13HD
          -----------------------------------------
          Autodesk Expert Elite Member
          ------------------------------------------------------------

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          • #6
            It should be quite fast (not many seconds) - can you share a scene (with our support) takes several minutes to start IPR ?
            Yavor Rubenov
            V-Ray for 3ds Max developer

            Comment


            • #7
              I am experiencing the same, or very similar issue. Thought it might be an issue related to TyFlow, but testing a scene that only contains the (merged) Phoenix items still gets stuck at "Updating instances". Oddly, this only happens with Production Rendering, or when submitting to Deadline. Single-frame (max "iterative") rendering works fine.
              I'm wondering if Phoenix is not reading the cache, and re-running the sim ... so I'm going to test with like, 1,000 particles and see what happens. In the meantime, my problem scene is attached; let me know if anything else would be helpful.

              scn_02-02-ladle-FG_05.zip

              Edit: after a test, I don't think it's a re-sim issue. I created a 30-frame scene with a very coarse grid that took about 12 seconds to simulate. I parked the timeline slider at frame zero. The first frame (frame 0) from a "Production" render was created normally. Frame 1 was still "Updating Instances" after one hour.
              Attached Files
              Last edited by jeffbrown; 26-07-2022, 08:28 AM.
              Current workstation Dell 5820 with nVidia Quadro RTX 4000, 32 GB RAM, Win 10pro-64.
              3D software: Max 2022 (since 3d Studio), V-Ray 6, Phoenix 5, TyFlow, Deadline 10.1.

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              • #8
                Update for my use case: I updated to Chaos 60006(hotfix), Phoenix 5.01, and TyFlow 1.007, still using Max 2022. Rendering works as expected, locally and via Deadline, so problem solved for me, at least.
                Current workstation Dell 5820 with nVidia Quadro RTX 4000, 32 GB RAM, Win 10pro-64.
                3D software: Max 2022 (since 3d Studio), V-Ray 6, Phoenix 5, TyFlow, Deadline 10.1.

                Comment


                • #9
                  Same issue here. I have the latest Forest Pro and RailClone. I have been trying to render a pre-6 model for the past 4 hours. The buffer sits there at Updating instances. I delete what it looks to be stuck on, and it gets stuck on the next. I also tried GPU render, and it sits at Compiling geometry, and I can't stop or cancel.
                  Last edited by glorybound; 04-08-2022, 02:29 PM.
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090
                  • ​Windows 11 Pro

                  Comment


                  • #10
                    I globally turned off displacement, and it is rendering now. At least I have direction. I'll track down the displacement culprit when I can.
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090
                    • ​Windows 11 Pro

                    Comment

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