ive got a scene using vrayblendmtl to mix between different terrain materials. driven by distance tex, with invisible geometry to define the different areas.
this works fine, and i have a soft edge between the materials due to the radius of the distance tex.
however, the multimattes i have for these various materials (using materialID) have hard edges.
this is not good!
how to resolve this issue?
this works fine, and i have a soft edge between the materials due to the radius of the distance tex.
however, the multimattes i have for these various materials (using materialID) have hard edges.
this is not good!
how to resolve this issue?
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