Hello,
I am struggling to find a solution for rendering shadows on top of footage while keeping the shadow quality consistent from rendered geometry to the alpha channel.
I've attached two images to show the difference between checking the "Denoise Alpha" box for the VRayDenoiser render element. The images are screenshots from the VFB, but the same results show up if the RGB channel is saved as a PNG and overlayed in post.
Image 1 shows the result of the shadows when the box is checked. The shadows on the rendered geometry are sharp, but the same shadow in the alpha channel becomes very blurry and detail is completely lost when it is denoised.

Image 2 shows the result when the box is unchecked. The shadows are sharp but noisy, leading to an obvious quality difference between the shadow on the rendered geometry and the shadow in the alpha channel.

Image 3 shows the VRay Properties for the shadow catcher object. It is a matte object, affect alpha is checked, shadows checked, affect alpha checked.

The denoiser settings are set to "mild", I'm rendering with BF/LC. Minimum subdivs: 1, Max: 100, noise threshold 0.01, Sharp Quadratic Image filter, max Transp. levels: 20.
Is there any way to get the shadow to be denoised exactly the same as the RGB channel? I like the sharp shadows on the geometry, but I don't like how the shadow gets completely blurred when it gets denoised.
Thanks!
I am struggling to find a solution for rendering shadows on top of footage while keeping the shadow quality consistent from rendered geometry to the alpha channel.
I've attached two images to show the difference between checking the "Denoise Alpha" box for the VRayDenoiser render element. The images are screenshots from the VFB, but the same results show up if the RGB channel is saved as a PNG and overlayed in post.
Image 1 shows the result of the shadows when the box is checked. The shadows on the rendered geometry are sharp, but the same shadow in the alpha channel becomes very blurry and detail is completely lost when it is denoised.
Image 2 shows the result when the box is unchecked. The shadows are sharp but noisy, leading to an obvious quality difference between the shadow on the rendered geometry and the shadow in the alpha channel.
Image 3 shows the VRay Properties for the shadow catcher object. It is a matte object, affect alpha is checked, shadows checked, affect alpha checked.
The denoiser settings are set to "mild", I'm rendering with BF/LC. Minimum subdivs: 1, Max: 100, noise threshold 0.01, Sharp Quadratic Image filter, max Transp. levels: 20.
Is there any way to get the shadow to be denoised exactly the same as the RGB channel? I like the sharp shadows on the geometry, but I don't like how the shadow gets completely blurred when it gets denoised.
Thanks!
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