Announcement

Collapse
No announcement yet.

V-Ray 6 - GI and Light Mix Render Elements looking completely different after upgrading from Vray 5.3

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • V-Ray 6 - GI and Light Mix Render Elements looking completely different after upgrading from Vray 5.3

    TLDR: I created the scene in 3ds Max 2022 and V-Ray 5.3. After installing and rendering with V-Ray 6 my render elements started looking drastically different. I didn't change any settings when migrating. The largest discrepancies are in the VRayGlobalIllumination pass and VRayLightMix passes, but the RGB looks the same. The VRay 5 images are the results from final bucket renders, and the V-Ray 6 elements were IPR renders. The discrepancies still show up when bucket rendering in V-Ray 6, but the GI pass is completely black instead of just darker. Additionally the Self Illumination pass from the light-mix element does does not render the light cast on nearby objects.

    After encountering these discrepancies I re-installed V-Ray 5 to see if I could I have accidently changed some setting, but I got the correct results. I then re-installed V-Ray 6, and the discrepancies returned. With V-Ray 6 still installed, I tried opening an entirely different scene I had made with V-Ray 5, and the render results were the pretty much the same as they were in V-Ray 5.


    The attached link shows a comparison between elements from V-Ray 5 and V-Ray 6. The V-Ray 5 results show a much brighter GI pass, and lighting passes that contain more lighting detail. The V-Ray 6 results show a darker GI pass with almost no diffuse information and the light mix passes appear to be lacking indirect illumination/bounce light resulting in much darker shadows.

    Are these discrepancies part of the new update or did I accidently change some setting that is causing these passes to look different?
    Thanks in advance for your insights and help!

    Store photos and docs online. Access them from any PC, Mac or phone. Create and work together on Word, Excel or PowerPoint documents.

  • #2
    My colleague and I have been trouble shooting and we are leaning towards this being an issue between the lightmix pass and the light cache engine specific to this scene only.
    • We switched the secondary engine to Brute Force and all passes looked normal, we switched back to light cache and the passes looked wrong
    • With Brute Force and Light Cache as engines, we deleted all the render elements and just added VRayGlobalIllumination. IPR showed correct GI pass
    • We then added lightmix, and the GI pass went dark
    I'm not sure if this is a bug or a setting at this point, but I at least know I can use brute force to get the results I want!

    Comment


    • #3
      Hi mpfonzen,

      We haven't stumbled on such a behavior with scenes saved in V5. As you mentioned this is happening possibly only with this particular scene/setup, can you share it with us so we can have a look? Make sure that all relevant assets are included (if possible, we'd prefer a simplified version of the scene).
      You can forward it via our contact form, just mention this thread in the subject. Thanks!
      Nikoleta Garkova | chaos.com

      Comment

      Working...
      X