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  • 2 bugs

    Ok, first one is not very serious and I dont think its hard to fix, but I've noticed that vray light sphere size is not correct from viewport to render...as in viewport it appears smaller then in the render, here is a frame with vray light radius set to 8.0 units, and a sphere next to it set to 8 units aswell, they look different in the viewport but are identical in the render.



    Second I have addressed before and the reply was that max lights are problematic to translate to blur with vray, but this same error happens with vray lights, and since its an important issue I thought vray light could be intergrated to do this:
    When the objects is moving and vray light is parented to it, it doesnt motion blur with the object producing an incorrect offset.
    The only way to do it now, is to render with GI, but that for some cases is not an option.
    Thanks.

    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name
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