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vray 6 normal mapping faceted.

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  • vray 6 normal mapping faceted.

    This happened before and its happening again.

    I'm with the latest build of day 26 because I had another bug with matte.
    I was using this texture I found in internet for debuging.
    Attached Files

  • #2
    following on this...

    Converting a black and white texture to normal also creates faceted faces, the only one that works without the trouble is Tangent space.

    Attached Files

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    • #3
      Something that will mitigate this is to add a Vray displacement mod, set to subdivision and with 0.0 amount.
      https://www.behance.net/bartgelin

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      • #4
        wow, that actually worked! nice work around.

        Still could be cool if this could work directly! thank you!

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        • #5
          I can't honestly remember if there's another thread addressing this (gave up searching) but I seem to recall something and this is the solution I think Vlado suggested
          https://www.behance.net/bartgelin

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