There's something strange happening with lights and refractive objects. If a light passes through a refractive object with glossy refractions even slightly lower than 1.00, the light's intensity severely drops. Even if I set refraction glossiness to 0.999 it makes a huge difference in how Vray renders the lights. It's as if 99% of the light's energy is suddenly lost or cut off for some reason. Please check the screenshot below. The 2 images should be pretty much identical and look like the one on the left, but the one with refraction glossiness of 0.999 is drastically different visually. I am attempting to do a milky glass effect for the glass pieces in front of the cylinders like here, but as soon as I decrease the refraction glossiness, the lights dim significantly and I can't achieve that effect.
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Light intensity severely drops with refractive objects
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90Tags: None
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Yes, the lights are visible and their intensity is 1000000 in "Default (image)" units. Please see the attached scene.Attached FilesLast edited by Alex_M; 03-08-2022, 02:33 AM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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It works fine for me.
What behaviour would you expect?Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Hi Lele,
I would expect the light not to dim at all with refraction glossiness of the glass set to 0.999. Did you test with the attached scene from my previous post?Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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Originally posted by Alex_M View PostDid you test with the attached scene from my previous post?
Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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That's strange. Please see attached a video I recorded. I'm using Max 2023.1 and Vray 6.00.04 build 00000 (the version before hotfix 1).Attached FilesAleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
Comment
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Mh, i see what you mean now.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Indeed, that's what it is.
I was wondering why i had never seen this behaviour before, and it's because i have MRI always off.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Increasing MRI to 100 and above gives me a ton of fireflies that are very hard to resolve so that's not a solution for me. I still think there's a bug somewhere and that this should not happen even with MRI at 20 because there's just 0.1% difference between glossiness of 0.999 and 1.00. So why does the light dim hundreds of times?Last edited by Alex_M; 03-08-2022, 04:56 AM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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It's due to the way a ray is considered when behind rough glass.
No bug, i'm afraid.
Fireflies, where you want to light with exclusively caustic paths (i.e. light through glass), are par for the course: you'll need to sample much more for them to converge, if at all.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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