Announcement

Collapse
No announcement yet.

Light intensity severely drops with refractive objects

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Light intensity severely drops with refractive objects

    There's something strange happening with lights and refractive objects. If a light passes through a refractive object with glossy refractions even slightly lower than 1.00, the light's intensity severely drops. Even if I set refraction glossiness to 0.999 it makes a huge difference in how Vray renders the lights. It's as if 99% of the light's energy is suddenly lost or cut off for some reason. Please check the screenshot below. The 2 images should be pretty much identical and look like the one on the left, but the one with refraction glossiness of 0.999 is drastically different visually. I am attempting to do a milky glass effect for the glass pieces in front of the cylinders like here, but as soon as I decrease the refraction glossiness, the lights dim significantly and I can't achieve that effect.

    Click image for larger version

Name:	vray_light_intensity_problem.jpg
Views:	259
Size:	141.0 KB
ID:	1156015
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7
    AMD Ryzen 9 9950X 16-core
    64GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 565.90

  • #2
    Hi are you using visible lights behind the glass? Why not just increase the light's intensity?
    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      Yes, the lights are visible and their intensity is 1000000 in "Default (image)" units. Please see the attached scene.
      Attached Files
      Last edited by Alex_M; 03-08-2022, 02:33 AM.
      Aleksandar Mitov
      www.renarvisuals.com
      office@renarvisuals.com

      3ds Max 2023.2.2 + Vray 7
      AMD Ryzen 9 9950X 16-core
      64GB DDR5
      GeForce RTX 3090 24GB + GPU Driver 565.90

      Comment


      • #4
        It works fine for me.
        What behaviour would you expect?
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

        Comment


        • #5
          Hi Lele,
          I would expect the light not to dim at all with refraction glossiness of the glass set to 0.999. Did you test with the attached scene from my previous post?
          Aleksandar Mitov
          www.renarvisuals.com
          office@renarvisuals.com

          3ds Max 2023.2.2 + Vray 7
          AMD Ryzen 9 9950X 16-core
          64GB DDR5
          GeForce RTX 3090 24GB + GPU Driver 565.90

          Comment


          • #6
            Originally posted by Alex_M View Post
            Did you test with the attached scene from my previous post?
            I have, it doesn't misbehave at all between 1.0 and 0.999, that's why i am asking.
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

            Comment


            • #7
              That's strange. Please see attached a video I recorded. I'm using Max 2023.1 and Vray 6.00.04 build 00000 (the version before hotfix 1).
              Attached Files
              Aleksandar Mitov
              www.renarvisuals.com
              office@renarvisuals.com

              3ds Max 2023.2.2 + Vray 7
              AMD Ryzen 9 9950X 16-core
              64GB DDR5
              GeForce RTX 3090 24GB + GPU Driver 565.90

              Comment


              • #8
                Mh, i see what you mean now.
                Lele
                Trouble Stirrer in RnD @ Chaos
                ----------------------
                emanuele.lecchi@chaos.com

                Disclaimer:
                The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                Comment


                • #9
                  Isnt it because of the max ray intensity? Bump that up from default 20 to 200 and youll see a difference and possibly lots of fireflies...
                  Website
                  https://mangobeard.com/
                  Behance
                  https://www.behance.net/seandunderdale

                  Comment


                  • #10
                    Indeed, that's what it is.
                    I was wondering why i had never seen this behaviour before, and it's because i have MRI always off.
                    Lele
                    Trouble Stirrer in RnD @ Chaos
                    ----------------------
                    emanuele.lecchi@chaos.com

                    Disclaimer:
                    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                    Comment


                    • #11
                      Increasing MRI to 100 and above gives me a ton of fireflies that are very hard to resolve so that's not a solution for me. I still think there's a bug somewhere and that this should not happen even with MRI at 20 because there's just 0.1% difference between glossiness of 0.999 and 1.00. So why does the light dim hundreds of times?
                      Last edited by Alex_M; 03-08-2022, 04:56 AM.
                      Aleksandar Mitov
                      www.renarvisuals.com
                      office@renarvisuals.com

                      3ds Max 2023.2.2 + Vray 7
                      AMD Ryzen 9 9950X 16-core
                      64GB DDR5
                      GeForce RTX 3090 24GB + GPU Driver 565.90

                      Comment


                      • #12
                        It's due to the way a ray is considered when behind rough glass.
                        No bug, i'm afraid.
                        Fireflies, where you want to light with exclusively caustic paths (i.e. light through glass), are par for the course: you'll need to sample much more for them to converge, if at all.
                        Lele
                        Trouble Stirrer in RnD @ Chaos
                        ----------------------
                        emanuele.lecchi@chaos.com

                        Disclaimer:
                        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                        Comment

                        Working...
                        X