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  • #16
    Originally posted by dimitar_panayotov View Post
    Yes, it happens on IPR. I was able to eliminate the defect by putting a value of 0,01 on Sec. rays bias.
    Any reason why this happens only with IPR? Is this going to be fixed, or does it work as expected?
    A.

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    • #17
      OK, so it's expected to work like that. When your render a production render the camera is taking 0,0,0 coordinates. And all the objects are treated like they were close to the center. No matter how far from the origin it is. But in IPR you have the ability to move the camera, so this translation is not possible.
      Last edited by dimitar_panayotov; 04-10-2022, 02:48 AM.

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