Hello,
I've recently got hold of an issue regarding the VrayUVWrandomizer.
If I have an object such as a window, with different frames modeled in the same general object, but as different selectable elements, and apply this modifier to a map of the material, (with the option to randomize by element) after I've changed some modeling elements of the original object, the maps moves from the initial render to the modified object's render.
My question is: is this a bug or a feature? Shouldn'tthe maps retain the original position of the origal render?
Because in case of archviz, If a client sees/approves a wood grain on a certain spot, even if I change the individual components of the general object, it would be important to retain the original maps location.
Is there a way to come around this issue?
Thanks in advance.
I've recently got hold of an issue regarding the VrayUVWrandomizer.
If I have an object such as a window, with different frames modeled in the same general object, but as different selectable elements, and apply this modifier to a map of the material, (with the option to randomize by element) after I've changed some modeling elements of the original object, the maps moves from the initial render to the modified object's render.
My question is: is this a bug or a feature? Shouldn'tthe maps retain the original position of the origal render?
Because in case of archviz, If a client sees/approves a wood grain on a certain spot, even if I change the individual components of the general object, it would be important to retain the original maps location.
Is there a way to come around this issue?
Thanks in advance.
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