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vraybitmap file names not shown in material/bitmap navigator

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  • vraybitmap file names not shown in material/bitmap navigator

    This may sound like a trivial question, and I'm referring to vray v5 so it's possible that my issue has been fixed.
    So I'm thinking of converting materials that have previously used the 3ds max bitmap texture to those using the vraybitmap texture. In the material/bitmap navigator the name of the bitmap is shown automatically for max bitmaps but apparently not for vray bitmaps. See the attached file - look at "ColorC Layer 3 (Mask): Map #86" where the long file name follows. Compare that to ColorB Layer 2 (Mask): Map V-Ray for Maya :: General where all that follows is VrayBitmap. I know that I can type in the file name instead of "Map 86" but I'd just as soon avoid that step, as it would add unnecessary time, because I make a lot of these materials and just copy the material, click on the files in navigator and swap them for a different one. Seeing all the names automatically makes it much more convenient.
    Am I missing something? Would this be an easy programming fix? I don't imagine anyone would want to do this for v5, but if it's the same problem in v6 and it was fixed for that version it would help nudge me into upgrading .
    thanx --ds
    Attached Files

  • #2
    Thanks for the report. I've logged it (internal bug-tracker id: VMAX-12693) for developer investigation.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thanx. Will I receive a message here if/when this is fixed?

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      • #4
        I'll post here whenever there is progress being made.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          Thanx --ds

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          • #6
            While your folks are checking the above issue out, here's another one to add to the list in the vraybitmap rollout. Under Parameters/Bitmap in the native 3ds Max bitmap you can right click on the name of the file and copy the file in order to paste elsewhere. It appears that I cannot do that in the vray version. Again, this is a time saver when making new materials that only differ by the map files within. thanx. --ds

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            • #7
              Originally posted by dennisqw View Post
              While your folks are checking the above issue out, here's another one to add to the list in the vraybitmap rollout. Under Parameters/Bitmap in the native 3ds Max bitmap you can right click on the name of the file and copy the file in order to paste elsewhere. It appears that I cannot do that in the vray version. Again, this is a time saver when making new materials that only differ by the map files within. thanx. --ds
              I don't think that's a good idea. With VRayBitmap you can always copy the bitmap file path directly. Yes, you need to do an extra step (selecting the text), but this allows the use of wildcards (such as <UDIM>, <frameNum>, etc.), which are not readily available with the regular Bitmap.
              Aleksandar Hadzhiev | chaos.com
              Chaos Support Representative | contact us

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              • #8
                I understand what you are saying but what would be the downside of allowing this as an option, in addition to what you describe?

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