Hi,
I have read some articles about how to convert the Glossiness map to the Roughness map, all the article mention it is simple, simply invert them in photoshop, so I give it a try.
For Glossiness map:
1. Open a wood image which I download from the internet in Photoshop
2. Desaturate the wood image and save it as a Glossiness map
3. And apply it to the plane which I created in 3ds max, and click render.
4. The final render looks like the image with the name"glossiness.jpg"
For the Roughness map:
1. go back to photoshop and invert the glossiness map which I created in the previous first step.
2. and then replace the Glossiness map with the Roughness map in 3ds max
3. check the " Use roughness" option in VrayMtl, hit render
4. The final render looks like the image with the name "roughness.jpg"
the two results look different, am I missing any step? or is this a bug in V-Ray 6?
I have read some articles about how to convert the Glossiness map to the Roughness map, all the article mention it is simple, simply invert them in photoshop, so I give it a try.
For Glossiness map:
1. Open a wood image which I download from the internet in Photoshop
2. Desaturate the wood image and save it as a Glossiness map
3. And apply it to the plane which I created in 3ds max, and click render.
4. The final render looks like the image with the name"glossiness.jpg"
For the Roughness map:
1. go back to photoshop and invert the glossiness map which I created in the previous first step.
2. and then replace the Glossiness map with the Roughness map in 3ds max
3. check the " Use roughness" option in VrayMtl, hit render
4. The final render looks like the image with the name "roughness.jpg"
the two results look different, am I missing any step? or is this a bug in V-Ray 6?
Comment