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I know this option - but it slows down the whole work.
For example - if I want to see if the tilling is correct - what I do is just turn on the
The tile texture and then I see if I'm in the right direction. Recently - probably because of the vray update - I can't see it.
Thank you for addressing the problem. The issue is registered as VMAX-12815 in our system. As a workaround, while the issue is fixed you could temporally place the texture, used for masking, in the diffuse slot of your Base material. This is going to bring back the texture to the viewport. Once you are ready with the mapping, you can unlink the texture from the diffuse slot.
Unfortunately the original code that was showing the mask in the viewport was causing some issues and slowdowns further down the viewport pipeline. We are in talks with Autodesk about possible solutions.
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