Hello, I have curious trouble with inverted UVs and normal bump, but not with GPU rendering as this Topic, but in CPU !
Some triangles appears without matching my topology on seams !
This affect only normal, base color and others maps working well.
Screenshot and scene file are aviable bellow
Thank's
Some triangles appears without matching my topology on seams !
This affect only normal, base color and others maps working well.
Screenshot and scene file are aviable bellow
Thank's
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