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V-Ray 5 VRayVolumeGrid cannot read RGB channel from .AUR cache created in PhoenixFD 5.

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  • V-Ray 5 VRayVolumeGrid cannot read RGB channel from .AUR cache created in PhoenixFD 5.

    I am having a problem using PhoenixFD 5 with VRay 5. I previously created an explosion using PhoenixFD 4 and saving RGB channel into .AUR cache. I simulate another explosion using the same .max file but this time using PhoenixFD 5 instead of 4. And there is a problem. VRay 5 VRayVolumeGrid cannot see RGB channel saved with PhoenixFD 5 .AUR cache. If I load .AUR cache into VRayVolumeGrid in VRay 6 then everything looks fine. Is there a way to fix RGB channel in VRay 5 created in PhoenixFD 5?
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  • #2
    Best to post this in the Phoenix forum because those guys are VERY fast to reply to stuff there. It takes a little longer if it's in the regular 3ds Max area.

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    • #3
      Are you rendering IPR or Production? We did work on IPR preview of volumes in the latest V-Ray builds. What happens if you switch the VRayVolumeGrid's mode to Volumetric Geometry?
      Aleksandar Hadzhiev | chaos.com
      Chaos Support Representative | contact us

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