Announcement

Collapse
No announcement yet.

Sharp lighting artefact from Vray sphere light

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Sharp lighting artefact from Vray sphere light

    Hello, everyone!

    Currently, I'm having an issue with Vray for CPU.
    As you can see from the image the sphere light is casting sharp lighting which is not normal behavior. Also, it is important to know that I don't have this issue rendering with the GPU.
    I haven't tweaked any default settings and the problem persists with every light source in the scene. Does anyone have any suggestions for fixing this? Thanks.
    Attached Files
    Last edited by iliescu_adrian; 29-12-2022, 11:33 AM.

  • #2
    Could you attach (or send) the scene so we can take a look? Mention your 3ds max and V-Ray versions as well.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      I submitted the scene, thank you.

      Comment


      • #4
        Hello there,

        The behavior that you are observing is caused by the Sampling/Cutoff multiplier in the VRayLight settings. By default that number is 0,001, if you lower the value you will observe light with a sharp cast edge.

        Click image for larger version

Name:	3dsmax_2023-01-03_12-55-58.png
Views:	207
Size:	51.7 KB
ID:	1169129

        If we are using V-Ray 6 GPU as a render engine​, this option is locked and it doesn't affect the render.

        Click image for larger version

Name:	3dsmax_2023-01-03_13-04-25.png
Views:	196
Size:	72.8 KB
ID:	1169130

        You could read more about it at the following link - https://docs.chaos.com/display/VMAX/...0a%20threshold

        Comment

        Working...
        X