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VRayDistanceTex doesn't respect displacement?

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  • VRayDistanceTex doesn't respect displacement?

    Hi,

    it seems the distance texture is not affected by displacement (through VRayDisplacementMod). I'm not 100% sure, but wasn't that working before?

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  • #2
    Since the VRayDisplacementMod subdivision is done after the VRayDistanceTex evaluation, so V-Ray historically doesn't support it.
    Try using 3ds Max's Turbo Smooth and Displacement modifiers instead of VRayDisplacementMod.
    (VRayDistanceTex evaluates the viewport mesh.)
    ​​

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

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    • #3
      Oh alright, thx. I somehow had in memory that it would calculate the distance during rendertime, so after the displacement. Bummer...
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