We have an asset scene setup with scattering for the team to go and collect whatever scattering they need for the project. But when doing so, the viewport performance drops considerably even with no scatter display.
If I merge the objects separately into a new scene (first scatter meshes then ChaosScatter objects and lastly terrain mesh) there isn't any problem and I get a fps of around 150. But by importing them separately the connection between ChaosScatter objects and the terrain mesh is broken. So if I add the terrain in the ChaosScatter object (and still have the "Previz type" set to "None") the framerate drops to 23-25. If I delete the ChaosScatter objects the framerate is still around 23-25. If I then save the scene and open it again, the framerate is back up to 150.
3ds Max 2022
V-Ray 6 Hotfix 2
If I merge the objects separately into a new scene (first scatter meshes then ChaosScatter objects and lastly terrain mesh) there isn't any problem and I get a fps of around 150. But by importing them separately the connection between ChaosScatter objects and the terrain mesh is broken. So if I add the terrain in the ChaosScatter object (and still have the "Previz type" set to "None") the framerate drops to 23-25. If I delete the ChaosScatter objects the framerate is still around 23-25. If I then save the scene and open it again, the framerate is back up to 150.
3ds Max 2022
V-Ray 6 Hotfix 2
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