Hello,
Suddenly we started randomly getting this type of errors with Vray on this project, and we can't seem to figure it out. The error is reported via Deadline, but it's not a deadline issue. It's related to vrmesh and the vrayproxy. I tried changing to UNC and even to another server and the error persists.
2023/02/15 20:49:46 INF: [11680] [09652] [V-Ray] ================================================== ==========
2023/02/15 20:49:46 INF: [11680] [09652] [V-Ray] Console created, V-Ray 6.01.00 for x64 from Feb 14 2023, 13:15:15
2023/02/15 20:49:46 INF: [11680] [09652] [V-Ray] ================================================== ==========
2023/02/15 20:49:46 INF: [11680] [09652] [V-Ray] Compiled with Microsoft Visual C++ compiler, version 19.24
2023/02/15 20:49:46 INF: [11680] [09652] [V-Ray] Host is 3ds Max, version 25
2023/02/15 20:49:46 INF: [11680] [09652] [V-Ray] V-Ray DLL version is 6.01.00
2023/02/15 20:49:50 DBG: [11680] [09652] FOREST 8.0.7 V-Ray DLL loaded from c:\programdata\autodesk\applicationplugins\forestp ackpro2023\contents\plugins\2023\ForestVRay60.dll
2023/02/15 20:49:56 INF: [11680] [09652] Done loading file: C:/ProgramData/Thinkbox/Deadline10/workers/GLNODE11/jobsData/63ed4084e7e16837ac37d2bf/pa2_s620_lgt_v001_main.max
2023/02/15 20:49:56 INF: [11680] [09652] SYSTEM: Production renderer is changed to V-Ray 6 Update 1. Previous messages are cleared.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map V-Ray for Rhino :: Issues (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map V-Ray for Rhino :: General (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map #835 (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #109 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map Chaos Phoenix :: Wishlist (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #102 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map Chaos Phoenix :: Wishlist (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #848 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map #106 (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #105 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map #106 (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #850 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map #922 (VRayCompTex)) was connected to the input 'Input_map' of an OSL shader (Map #928 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map #941 (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #942 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map #1217 (Gradient Ramp)) was connected to the input 'Input_map' of an OSL shader (Map #1218 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map #1216 (VRayCompTex)) was connected to the input 'Input_map' of an OSL shader (Map #943 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Bitmaptexture_VRay (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map V-Ray 3.0 for Maya public beta :: General (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Bitmaptexture_VRay (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #842 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Bitmaptexture_VRay (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map V-Ray 3.0 for Maya public beta :: Images (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Bitmaptexture_VRay (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #844 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Bitmaptexture_VRay (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map V-Ray 3.0 for Maya public beta :: Problems (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Bitmaptexture_VRay (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #852 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Map #118 (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #117 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Map #118 (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #846 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Map V-Ray for SketchUp :: General (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #119 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (wgxlbc3aw_4k_albedo (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #901 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Albedo (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #918 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Albedo (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #919 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Albedo (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #917 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:03 WRN: [11680] [09652] A non OSL shader (albedo (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #951 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:03 WRN: [11680] [09652] A non OSL shader (ulylecao_4k_albedo (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #2138626855 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:03 WRN: [11680] [09652] A non OSL shader (Map #2138626845 (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #2138626848 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:05 WRN: [11680] [09652] A non OSL shader (Map #21_VRay (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map V-Ray for Modo (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:54:10 ERR: [11680] [09652] [V-Ray] [DefMeshFile::getVoxel] 59: Error loading voxel 0 for mesh file "S:\2023\playground_altice_2023_pa2\20_assets\ env\ florest\06_caches\proxy\MT_PM_V67_Picea_rubens_01_ 06.vrmesh"
2023/02/15 20:54:10 ERR: [11680] [09652] [V-Ray] [VUtils::MeshVoxel::load] 59: Error loading mesh voxel
2023/02/15 20:54:10 ERR: [11680] [09652] An unexpected exception has occurred in the network renderer and it is terminating.
Any idea of what it might be? We also using Forest Pack the latest version. (ignore the extra spaces on the path, its a paste issue)
Several vrmeshes are being used, locally it's fine. The specific vrmesh is random.
We getting desperate here eheh
Suddenly we started randomly getting this type of errors with Vray on this project, and we can't seem to figure it out. The error is reported via Deadline, but it's not a deadline issue. It's related to vrmesh and the vrayproxy. I tried changing to UNC and even to another server and the error persists.
2023/02/15 20:49:46 INF: [11680] [09652] [V-Ray] ================================================== ==========
2023/02/15 20:49:46 INF: [11680] [09652] [V-Ray] Console created, V-Ray 6.01.00 for x64 from Feb 14 2023, 13:15:15
2023/02/15 20:49:46 INF: [11680] [09652] [V-Ray] ================================================== ==========
2023/02/15 20:49:46 INF: [11680] [09652] [V-Ray] Compiled with Microsoft Visual C++ compiler, version 19.24
2023/02/15 20:49:46 INF: [11680] [09652] [V-Ray] Host is 3ds Max, version 25
2023/02/15 20:49:46 INF: [11680] [09652] [V-Ray] V-Ray DLL version is 6.01.00
2023/02/15 20:49:50 DBG: [11680] [09652] FOREST 8.0.7 V-Ray DLL loaded from c:\programdata\autodesk\applicationplugins\forestp ackpro2023\contents\plugins\2023\ForestVRay60.dll
2023/02/15 20:49:56 INF: [11680] [09652] Done loading file: C:/ProgramData/Thinkbox/Deadline10/workers/GLNODE11/jobsData/63ed4084e7e16837ac37d2bf/pa2_s620_lgt_v001_main.max
2023/02/15 20:49:56 INF: [11680] [09652] SYSTEM: Production renderer is changed to V-Ray 6 Update 1. Previous messages are cleared.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map V-Ray for Rhino :: Issues (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map V-Ray for Rhino :: General (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map #835 (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #109 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map Chaos Phoenix :: Wishlist (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #102 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map Chaos Phoenix :: Wishlist (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #848 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map #106 (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #105 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map #106 (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #850 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map #922 (VRayCompTex)) was connected to the input 'Input_map' of an OSL shader (Map #928 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map #941 (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #942 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map #1217 (Gradient Ramp)) was connected to the input 'Input_map' of an OSL shader (Map #1218 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:49:56 WRN: [11680] [09652] A non OSL shader (Map #1216 (VRayCompTex)) was connected to the input 'Input_map' of an OSL shader (Map #943 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Bitmaptexture_VRay (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map V-Ray 3.0 for Maya public beta :: General (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Bitmaptexture_VRay (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #842 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Bitmaptexture_VRay (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map V-Ray 3.0 for Maya public beta :: Images (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Bitmaptexture_VRay (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #844 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Bitmaptexture_VRay (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map V-Ray 3.0 for Maya public beta :: Problems (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Bitmaptexture_VRay (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #852 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Map #118 (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #117 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Map #118 (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #846 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Map V-Ray for SketchUp :: General (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #119 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (wgxlbc3aw_4k_albedo (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #901 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Albedo (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #918 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Albedo (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #919 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:01 WRN: [11680] [09652] A non OSL shader (Albedo (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #917 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:03 WRN: [11680] [09652] A non OSL shader (albedo (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #951 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:03 WRN: [11680] [09652] A non OSL shader (ulylecao_4k_albedo (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #2138626855 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:03 WRN: [11680] [09652] A non OSL shader (Map #2138626845 (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map #2138626848 (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:50:05 WRN: [11680] [09652] A non OSL shader (Map #21_VRay (VRayBitmap)) was connected to the input 'Input_map' of an OSL shader (Map V-Ray for Modo (OSL: Color Correction)). This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
2023/02/15 20:54:10 ERR: [11680] [09652] [V-Ray] [DefMeshFile::getVoxel] 59: Error loading voxel 0 for mesh file "S:\2023\playground_altice_2023_pa2\20_assets\ env\ florest\06_caches\proxy\MT_PM_V67_Picea_rubens_01_ 06.vrmesh"
2023/02/15 20:54:10 ERR: [11680] [09652] [V-Ray] [VUtils::MeshVoxel::load] 59: Error loading mesh voxel
2023/02/15 20:54:10 ERR: [11680] [09652] An unexpected exception has occurred in the network renderer and it is terminating.
Any idea of what it might be? We also using Forest Pack the latest version. (ignore the extra spaces on the path, its a paste issue)
Several vrmeshes are being used, locally it's fine. The specific vrmesh is random.
We getting desperate here eheh
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