Hi,
I have a fairly complicated scene with lots of highpoly geometry. Most converted to V-Ray Proxy though.
It renders without issues when motion blur is turend off, but when enable motionblur it randomly stops rendering after sometimes a few frames, sometimes after one frame. If then resubmit the same frame it sometimes renders and sometimes not. It seems really random.
3ds Max Physical Camera Motionblur is set to 0.5, offset -0,25.
I am using the progressive Renderer.
Error Messages from the log are those:
- Error : Building Embree Voxel Tree failed: [EmbreeTree<0,1,class VUtils::StaticTreeDelegateParam,struct VUtils::SimpleStaticTriangle,struct VUtils::SDTreeBunchDelegetorFace>::build] 1: Creating new scene failed
- Error : Error building Embree static ray caster, error message: [CommitEmbreeThread::threadProc] 1: Setting progress monitor function failed
Is there anything that I can try?
I have a fairly complicated scene with lots of highpoly geometry. Most converted to V-Ray Proxy though.
It renders without issues when motion blur is turend off, but when enable motionblur it randomly stops rendering after sometimes a few frames, sometimes after one frame. If then resubmit the same frame it sometimes renders and sometimes not. It seems really random.
3ds Max Physical Camera Motionblur is set to 0.5, offset -0,25.
I am using the progressive Renderer.
Error Messages from the log are those:
- Error : Building Embree Voxel Tree failed: [EmbreeTree<0,1,class VUtils::StaticTreeDelegateParam,struct VUtils::SimpleStaticTriangle,struct VUtils::SDTreeBunchDelegetorFace>::build] 1: Creating new scene failed
- Error : Error building Embree static ray caster, error message: [CommitEmbreeThread::threadProc] 1: Setting progress monitor function failed
Is there anything that I can try?
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