Anyone know how to get rid of the polygon edges you see in the displacement here
I have tried subdivison displacement, which sometimes helps, but doesn't make it go away.
Lowering the edge length helps, but it is still visible in motion.
Keep Continuity has no effect
Texmap min 0 or -100 had no effect (Cellular is 0-1.0 AFAIK)
Light Shadow bias up or down (to zero even) has no effect
Secondary Ray Bias has no effect
Using Object space for the Cellular texture, or a UV Map makes no difference.
The object is from Alembic. However, I re-UVMapped it with a cylindrical map and it had no effect
Turbosmooth/MeshSmooth/OpenSubdiv did not help
Applying a Smooth modifier with autosmooth did not help
Welding nearby vertices with an Editpoly did not help
Polygons are not doubled. There is no inside Geo.
The object shades perfectly smoothly without displacement.
Max 2023 Windows 10 VRay 6.00.21 build 31863
Thoughts? Thanks.
I have tried subdivison displacement, which sometimes helps, but doesn't make it go away.
Lowering the edge length helps, but it is still visible in motion.
Keep Continuity has no effect
Texmap min 0 or -100 had no effect (Cellular is 0-1.0 AFAIK)
Light Shadow bias up or down (to zero even) has no effect
Secondary Ray Bias has no effect
Using Object space for the Cellular texture, or a UV Map makes no difference.
The object is from Alembic. However, I re-UVMapped it with a cylindrical map and it had no effect
Turbosmooth/MeshSmooth/OpenSubdiv did not help
Applying a Smooth modifier with autosmooth did not help
Welding nearby vertices with an Editpoly did not help
Polygons are not doubled. There is no inside Geo.
The object shades perfectly smoothly without displacement.
Max 2023 Windows 10 VRay 6.00.21 build 31863
Thoughts? Thanks.
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