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  • 2D Displacement and UDIM

    Hey guys,
    just wanted to check because I can not find anything in the docs: 2D Displacement does not support UDIM, right?
    https://www.behance.net/Oliver_Kossatz

  • #2
    It should work on both 2D/3D displacement. Is that not the case on your end? Do you see it if the tex is set as diffuse?
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Originally posted by hermit.crab View Post
      It should work on both 2D/3D displacement. Is that not the case on your end? Do you see it if the tex is set as diffuse?
      Not the case on my end. Lele already got the scene file.
      It does work when displacement is set to 3D, with 2D only the first UV tile is read.
      https://www.behance.net/Oliver_Kossatz

      Comment


      • #4
        Any news on this? The quality of 2D displacement is magnitudes higher in this case, because I am running out of RAM with 3D before getting comparable detail.
        Well, actually not running out of RAM, but straight crashing to desktop.
        Last edited by kosso_olli; 10-03-2023, 03:37 AM.
        https://www.behance.net/Oliver_Kossatz

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        • #5
          I have been told UDIMs are supported for 2d displacemetn with standalone, not in Max.
          So, you may get lucky that way.
          Lele
          Trouble Stirrer in RnD @ Chaos
          ----------------------
          emanuele.lecchi@chaos.com

          Disclaimer:
          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

          Comment


          • #6
            Sadly not, as our whole workflow is centered around 3dsMax and V-Ray 6.
            Is this something that can be improved in the coming releases? I mean, if it is working in standalone, it proves that it can be done technically.
            https://www.behance.net/Oliver_Kossatz

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            • #7
              Originally posted by kosso_olli View Post
              Sadly not, as our whole workflow is centered around 3dsMax and V-Ray 6.
              You mean you can't export the one vrscene and render it with standalone?
              Why would that be, specifically?

              Is this something that can be improved in the coming releases? I mean, if it is working in standalone, it proves that it can be done technically.
              Outside of Max, yes, it can be done.
              Attached Files
              Lele
              Trouble Stirrer in RnD @ Chaos
              ----------------------
              emanuele.lecchi@chaos.com

              Disclaimer:
              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

              Comment


              • #8
                I assume you tried disabling Tight Bounds and Cache Normals? Tight Bounds is on by default I believe.

                (in order to deal with the memory/crash issue, not the bug you are encountering)
                Last edited by Joelaff; 11-03-2023, 03:40 PM.

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                • #9
                  Originally posted by ^Lele^ View Post
                  You mean you can't export the one vrscene and render it with standalone?
                  Why would that be, specifically?
                  Not for the number of shots I have to deliver and automatically stack for Photoshop. The workflow is centered around Pulze scene and render manager.

                  What are the limitations that prevent using 2D displacement with UDIM in Max?

                  https://www.behance.net/Oliver_Kossatz

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                  • #10
                    Originally posted by kosso_olli View Post
                    Not for the number of shots I have to deliver and automatically stack for Photoshop. The workflow is centered around Pulze scene and render manager.
                    If that's the case then buying enough ram to fit the 3d displacement is likely your only timely option.
                    Lele
                    Trouble Stirrer in RnD @ Chaos
                    ----------------------
                    emanuele.lecchi@chaos.com

                    Disclaimer:
                    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                    Comment


                    • #11
                      Well, I do not know if RAM is the issue. We got 128gb on our machines. In the preparation phase RAM amount raises to around 50gb, and then V-Ray either prints an Embree-related warning or just plain crashes to desktop.
                      https://www.behance.net/Oliver_Kossatz

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                      • #12
                        I told you the working render of one such tyre with 3d displacement needed close to 64 GB.
                        You tried to render four of those in 128, without raising edge lenght, the math falls haf the size short.

                        Here, clearer:
                        Click image for larger version  Name:	image.png Views:	0 Size:	267.7 KB ID:	1175283
                        As mentioned in mail, you'll need to raise edge lenght if you plan on sticking it into the ram you have.​​
                        Last edited by ^Lele^; 13-03-2023, 03:57 AM.
                        Lele
                        Trouble Stirrer in RnD @ Chaos
                        ----------------------
                        emanuele.lecchi@chaos.com

                        Disclaimer:
                        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                        Comment


                        • #13
                          That is true.
                          Raising the edge length though results in a visible loss of detail.
                          So yeah, if 2D displacement can be made to work with UDIM in 3dsMax, that would be great!
                          https://www.behance.net/Oliver_Kossatz

                          Comment


                          • #14
                            It hasn't happened in a decade, it's unlikely to happen in a timeframe that will aid you.
                            You have been given workarounds, more than that we can't promise, sadly.
                            Lele
                            Trouble Stirrer in RnD @ Chaos
                            ----------------------
                            emanuele.lecchi@chaos.com

                            Disclaimer:
                            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                            Comment


                            • #15
                              Originally posted by ^Lele^ View Post
                              It hasn't happened in a decade, it's unlikely to happen in a timeframe that will aid you.
                              I know, but it would be great to have that feature in the future.
                              https://www.behance.net/Oliver_Kossatz

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