I have a scene with a bunch of condensation on bottles. When I export a vrscene for rendering in Standalone the vrscene file is about 120MB.
I added a Pro Optimizer to each of 9 EditMesh objects for the various condensation droplets. After I applied the Pro Optimizers (and thus LOWERED the poly count) the next time I exported the vrscene file it ballooned to 7GB !
Any thoughts on how to avoid this? In this case I left the Pro Optimizer as a modifier. I guess I will try collapsing.
I went back and disabled the modifiers and the vrscene file went back to the smaller size.
Thoughts on why this would happen? I would think the vrscene export would just write the final mesh from the top of the modeling stack, but something is definitely weird here.
Max 2023, VRay 6.1 nightly form Apr 18, 2023
Thanks.
I added a Pro Optimizer to each of 9 EditMesh objects for the various condensation droplets. After I applied the Pro Optimizers (and thus LOWERED the poly count) the next time I exported the vrscene file it ballooned to 7GB !
Any thoughts on how to avoid this? In this case I left the Pro Optimizer as a modifier. I guess I will try collapsing.
I went back and disabled the modifiers and the vrscene file went back to the smaller size.
Thoughts on why this would happen? I would think the vrscene export would just write the final mesh from the top of the modeling stack, but something is definitely weird here.
Max 2023, VRay 6.1 nightly form Apr 18, 2023
Thanks.
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