Announcement

Collapse
No announcement yet.

Mirroring Dome Light with Finite Dome causes excessive noise

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Mirroring Dome Light with Finite Dome causes excessive noise

    Hey guys,
    it seems something weird is going on when dome lights with finite dome feature and HDRi in the texture slot are mirrored along the Y-axis. The result is excessive noise which is very hard to clean and therefore leads to very high render times.
    If the dome light is not mirrored, but instead the values in the HDRi texture are flipped to get the same effect, the result is as expected: Clean and fast.
    It almost seems as if the dome light loses the MIS after mirroring.
    The problem is not related to the material, it will also happen with a simple grey VrayMtl.

    The first image is rendered with the dome light itself mirrored along the Y-Axis, and the second image is the non-mirrored dome light with the mirroring applied to the HDRi texture itself using its mapping coordinates. Render time is 12:01 minutes versus 2:04 minutes.

    Click image for larger version  Name:	DL_Mirror_01.png Views:	0 Size:	378.4 KB ID:	1178837

    Click image for larger version  Name:	DL_Manual_01.png Views:	0 Size:	277.7 KB ID:	1178836

    Max 2023, V-Ray 6.00.20

    Regards

    Oliver
    https://www.behance.net/Oliver_Kossatz

  • #2
    Hello,

    Thanks for the report. I can confirm that noise levels seem visibly increased when mirroring the dome light. For the time being I would suggest using the VRayBitmap's own UV settings to mirror the texture instead of mirroring the whole dome light. Other than that, I've logged the issue in our internal bug-tracker under VMAX-13257 for our developers to look into.

    Best regards,
    Philip
    Philip Shounev
    QA department
    Chaos

    philip.shounev@chaos.com

    Comment


    • #3
      It seems the issue is still present in the latest relase of V-Ray 7. Tested with 7.00.04
      https://www.behance.net/Oliver_Kossatz

      Comment


      • #4
        Issue is still there.
        https://www.behance.net/Oliver_Kossatz

        Comment


        • #5
          But why do you need to mirror the dome light, instead of the UVs?
          Lele
          Trouble Stirrer in RnD @ Chaos
          ----------------------
          emanuele.lecchi@chaos.com

          Disclaimer:
          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

          Comment


          • #6
            We do a lot of RHD conversion of cars for UK, AU and NZ. Most of the time the camera is simply flipped over, but to get the correct lighting again, you need to flip lights as well.
            Because the cars are sometimes lit with more than one HDR, mirroring the UV's means more work.
            https://www.behance.net/Oliver_Kossatz

            Comment


            • #7
              Right, thanks.
              I assumed it was a practical impossibility, i can defo write you a simple script to flip the direction of any vraybitmap set to dome in a scene.
              Lele
              Trouble Stirrer in RnD @ Chaos
              ----------------------
              emanuele.lecchi@chaos.com

              Disclaimer:
              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

              Comment


              • #8
                If mirroring of dome lights could be handled on the rendering side, that would still be an improvement over manually flipping coordinates.
                What I forgot to mention is that we often rotate the domelight itself using the "lock texture" feature. So this would have to be rotated manually as well, whereas it is already correct after mirroring the domelight itself.
                https://www.behance.net/Oliver_Kossatz

                Comment

                Working...
                X