Announcement

Collapse
No announcement yet.

bright spots with glossy refraction (the images)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Gijs,
    Found the problem.
    Turn your max depth in your reflection/refraction up to 5 and the spots will dissapear!
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

    Comment


    • #17
      interesting thing though, I switched the shader from blinn to phong and the spots re-appear. hmmmmm
      will investigate further.

      At least it works with the blinn shader! ha ha
      Chris Jackson
      Shiftmedia
      www.shiftmedia.sydney

      Comment


      • #18
        ok now this is doing my head in.
        The first time I open the file, hit render, i get the splotches. close max, reopen the file, hit render, no splotches. I didnt save the file in between.
        I downloaded the file again, opened it, hit render, no splotches.
        Weird.

        Has anyone else tried this file?
        Chris Jackson
        Shiftmedia
        www.shiftmedia.sydney

        Comment


        • #19
          Here is my file if someone wants to check it.

          http://www.chrisjackson.nzarch.com/i...trouble-cj.rar
          Chris Jackson
          Shiftmedia
          www.shiftmedia.sydney

          Comment


          • #20
            thanks for looking into this

            btw: the file you link to is 0kb
            You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

            Comment


            • #21
              No worries gijs,
              The file will take a minute to load up. also try right click "save as"

              here is an image of what happens with your file on my computer. very strange.

              This is gijs file, simply opened and hitting the render button


              Chris Jackson
              Shiftmedia
              www.shiftmedia.sydney

              Comment


              • #22
                I als get a different result every rendering. So basically with the second rendering, you are just 'lucky'.
                You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

                Comment


                • #23
                  Is the bottom of the bottle coplanar with the floor? does it go away if you increase the Secondary Raytrace Bias?
                  Eric Boer
                  Dev

                  Comment


                  • #24
                    This appears to be a problem with the V-Ray material; Gijs, you can send me an email and I can get you a fix for this problem.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #25
                      Thanks, I've just dropped you a pm
                      You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

                      Comment

                      Working...
                      X