So it seems that if I have some grass scattered with vrayscatter, and the grass has a multisub material, it renders incorrectly. Renders fine with CPU. If I assign a single material to the grass object, trim works as expected.
I've attached a scene.
This is with max 2023, vray release (6.1.2) , Nvidia 528.49 on 3090 card.
GPU : With multi/sub object material
GPU : Single vraymtl assigned
I've attached a scene.
This is with max 2023, vray release (6.1.2) , Nvidia 528.49 on 3090 card.
GPU : With multi/sub object material
GPU : Single vraymtl assigned
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