I frequently go to look at a light's texturemap and I find that instead of whatever the original node I was using I have a VRayCompTex which combines the original node in Multiply mode with a white VRayColor. Obviously this is a NOOP in terms of the result, but I guess it renders more slowly (have not actually tested), and it is annoying
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Anyone else see this? Maybe it is when lights with textures are merged from another scene, but I am not sure. I see it a lot.
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Anyone else see this? Maybe it is when lights with textures are merged from another scene, but I am not sure. I see it a lot.
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