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Vray Proxy Workflow - Very Slow Startup times, need to resolve..

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  • #31
    Originally posted by yavor.rubenov View Post

    This long wait is related to Max's missing paths cache. You can test turning it OFF before opening the scene. Especially with locally cached proxies it should be noticeably faster.
    You can turn it off with the following MAXScript:
    Code:
    missingPathCache.cacheEnabled=false
    Some more details on it here: https://help.autodesk.com/view/MAXDE...2-E02186B34C5C
    Hi there,

    Turning this off speeds loading up considerably. The file now opens in sub 2min from the network share and 1min locally.

    Do you know if turning it off is permanent?

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    • #32
      It should be. You can start a fresh Max and type just:
      missingPathCache.cacheEnabled

      it should print the current state.
      Yavor Rubenov
      V-Ray for 3ds Max developer

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      • #33
        Perfect, seems to work great.

        Would I ideally need to disable this on all render nodes on the farm also to speed up their loading of such scenes?

        Thanks again

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        • #34
          Originally posted by brobins View Post
          Would I ideally need to disable this on all render nodes on the farm also to speed up their loading of such scenes?
          Yes, it's per Max user.
          Lele
          Trouble Stirrer in RnD @ Chaos
          ----------------------
          emanuele.lecchi@chaos.com

          Disclaimer:
          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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          • #35
            Any clue why that cache is so slow? Are they doing something stupid like iterating over an array (in maxscript even) rather than using a hash table, tree, or other more efficient structure?

            Is it just the larger number of unique assets that slows it down?

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            • #36
              Can't really say as I only see the disassembly and it is not an easy read For what I can see - the cache seems to be spawning new threads to do the actual resolution but it seems it spawns a bit too much of them.
              Yavor Rubenov
              V-Ray for 3ds Max developer

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