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reflection glossiness value affects viewport diffuse colour

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  • reflection glossiness value affects viewport diffuse colour

    I just noticed this, using Max 24 and 6.10.06.
    As you lower the glossiness then the closer to 0 it gets then the lighter the
    viewport representation is, eventually making it almost white.
    This happens in all viewports, with the top/front/back/left/right getting brighter more rapidly than ortho/persp/camera.

    Quite off-putting
    https://www.behance.net/bartgelin

  • #2
    Seems fine to me... Could you post a screencap? It basically shows a very blurry reflection, which will, of course, affect the diffuse.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Fair enough. I'll deal with it
      https://www.behance.net/bartgelin

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