Hello,
when I am using IPR (Viewport or VFB) it takes very long time until the render even starts. My scene has a room wall, a ground and a table, still quite empty, nothing to be concerned about "lot of geometry".
I'm using 4k maps with UDIM.
When I start IPR it takes 2 minutes until the render starts ("compiling geometry").
When I take Vray6 GPU it takes 10 minutes until it starts.
When IPR starts the render time is okay, but until it starts it takes too long.
Thanks for help
- When IPR with GPU starts, it is just horrible slow. Not sure if there is anything GPU needs to get enabled or what can be done . I have 2 x 3090x GPUs.
Progressive render (default).
p.s. When I disable "Render Displacement" it renders as expected. (GPU seems less fast than CPU threadripper 3990X).
If there are other important things, et me know.
when I am using IPR (Viewport or VFB) it takes very long time until the render even starts. My scene has a room wall, a ground and a table, still quite empty, nothing to be concerned about "lot of geometry".
I'm using 4k maps with UDIM.
When I start IPR it takes 2 minutes until the render starts ("compiling geometry").
When I take Vray6 GPU it takes 10 minutes until it starts.
When IPR starts the render time is okay, but until it starts it takes too long.
Thanks for help
- When IPR with GPU starts, it is just horrible slow. Not sure if there is anything GPU needs to get enabled or what can be done . I have 2 x 3090x GPUs.
Progressive render (default).
p.s. When I disable "Render Displacement" it renders as expected. (GPU seems less fast than CPU threadripper 3990X).
If there are other important things, et me know.
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