Well I'm finally getting around to using the gbuffer passes in vray and I'm getting this weird clipping of my lights. It seems that instead of progressively adding the light to the model, vray is clipping the lights at the edge of their cones.
Here is my light layout. Its very simple, only 4 lights.
I'm using vray 1.47.03 and 3ds max 7.0
http://home.earthlink.net/~vance3d/_...ght_layout.jpg
here is what I'm getting from the g buffer raw lighting pass. the lighting pass shows similar problems.
http://home.earthlink.net/~vance3d/_...ht_results.jpg
the full render is fine.
is this a bug or have I overlooked something?
V Miller
Here is my light layout. Its very simple, only 4 lights.
I'm using vray 1.47.03 and 3ds max 7.0
http://home.earthlink.net/~vance3d/_...ght_layout.jpg
here is what I'm getting from the g buffer raw lighting pass. the lighting pass shows similar problems.
http://home.earthlink.net/~vance3d/_...ht_results.jpg
the full render is fine.
is this a bug or have I overlooked something?
V Miller
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