Hi all,
I am asking for your help about a problem that occured very, very often during the last months and I dind't find a solution, yet.
Whenever I try to use a VRay Clipper in an animation, the clipper renders correctly on my workstation when rendering still frames both in Interactive and in Production Renderer.
As soon as I try to render a sequence - on my workstation or on the local network via backburner - the clipper starts jumping around.
I have uploaded a little animation clip comparing the render output with a simple viewport capture:
https://drive.google.com/drive/folde...Yx?usp=sharing
You can also find the max file in the zip archive. The scene used to be more complex, but I reduced it to the bare minimum.
This problem doesn't only occur with scenes created on my workstation but also on the ones of my colleagues - that's where I wonder why I don't find anything about a similar problem on the internet, since I am not the only one having this issue.
As you might see in the max file, I am using a camera rig from Animators Toolkit (by JokerMartini) in this and also in most of my animations. But I have also tried to replace the max physical cam with a vray physical cam and i have also baked the movement so I could delete the rig - nothing worked.
This whole problem makes the Clipper useless for me - unfortunately I now have to do an animation where I don't have a different solution than using a clipper.
I am really hoping that you can help me here.
Thanks in advance and kind regards!
Joe
edit:
I forgot the important information about my system specs
- AMD Ryzen 9 5900X 12-Core Processor @ 3,7 GHz
- 128 GB RAM
- Windows 11
- 3ds Max 2023
- V-Ray 6.10.08
- several more plugins and scripts
We also have 3ds Max 2021 with V-Ray 4.30.2 installed, but we don't need it that often - as far as I remember, the problem occured here, too.
I am asking for your help about a problem that occured very, very often during the last months and I dind't find a solution, yet.
Whenever I try to use a VRay Clipper in an animation, the clipper renders correctly on my workstation when rendering still frames both in Interactive and in Production Renderer.
As soon as I try to render a sequence - on my workstation or on the local network via backburner - the clipper starts jumping around.
I have uploaded a little animation clip comparing the render output with a simple viewport capture:
https://drive.google.com/drive/folde...Yx?usp=sharing
You can also find the max file in the zip archive. The scene used to be more complex, but I reduced it to the bare minimum.
This problem doesn't only occur with scenes created on my workstation but also on the ones of my colleagues - that's where I wonder why I don't find anything about a similar problem on the internet, since I am not the only one having this issue.
As you might see in the max file, I am using a camera rig from Animators Toolkit (by JokerMartini) in this and also in most of my animations. But I have also tried to replace the max physical cam with a vray physical cam and i have also baked the movement so I could delete the rig - nothing worked.
This whole problem makes the Clipper useless for me - unfortunately I now have to do an animation where I don't have a different solution than using a clipper.
I am really hoping that you can help me here.
Thanks in advance and kind regards!
Joe
edit:
I forgot the important information about my system specs
- AMD Ryzen 9 5900X 12-Core Processor @ 3,7 GHz
- 128 GB RAM
- Windows 11
- 3ds Max 2023
- V-Ray 6.10.08
- several more plugins and scripts
We also have 3ds Max 2021 with V-Ray 4.30.2 installed, but we don't need it that often - as far as I remember, the problem occured here, too.
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