im working with another company who are providing car models (maya, exported as vrscene) , all ready textured up, my job is to build the landscapes/cityscapes for them.
they work in cm.. and that is non-negotiable. Obviously if im modelling a huge mountain range in max, , working in cm is a bit problematic..
no probem, i thought, ill just scale the vrscene down to 0.01 and it will work... and it does.. kinda... the problem is any procedural textures in the vrscene are not scaled. so, for example, nice fine bump maps become huge wobbly messes. this occurs either using the vrscene scale setting or the max scale tool.
also, i note that, despite having the axis of the vrscene centred in model, scaling it down with the scale control in the vrscene object shifts it off waay away from the axis, as if its scaling on some other , internal axis. using the max scale tool does not have this effect.
is there a fix for these issues?
they work in cm.. and that is non-negotiable. Obviously if im modelling a huge mountain range in max, , working in cm is a bit problematic..
no probem, i thought, ill just scale the vrscene down to 0.01 and it will work... and it does.. kinda... the problem is any procedural textures in the vrscene are not scaled. so, for example, nice fine bump maps become huge wobbly messes. this occurs either using the vrscene scale setting or the max scale tool.
also, i note that, despite having the axis of the vrscene centred in model, scaling it down with the scale control in the vrscene object shifts it off waay away from the axis, as if its scaling on some other , internal axis. using the max scale tool does not have this effect.
is there a fix for these issues?
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