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Strange shadow of object - what could be the reason?

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  • Strange shadow of object - what could be the reason?

    Hello,

    I am fighting with an object, that has a weird shadow.
    I checked it, it's just a simple mesh. No inverted normals.

    What could be the reason?

    A simple round plane disc casts a correct shadow (in comparison on the left)

    (IPR render)


    Thanks
    Click image for larger version  Name:	strange shadows of object.png Views:	0 Size:	1.56 MB ID:	1189922

  • #2
    Also the shadow of the round plane is weird. I think it should fade nearly the same amount around the shadow edge, on the upper and lower side a bit sharper because of the perspective. How many lights? What happens if you lift the right mesh, so that you can see the full shadow shape underneath it? What material is the ground plane?
    Workstation: Ryzen 9 5950x @ 4,20GHz 64 GB RAM, Nvidia Quadro P5000, Win10 Prof.<br>Rendernode: AMD Threadripper 2990wx 64 GB RAM, Win 10 Prof. MAX 2025.2, VRay 6.2, ForestPack, RailClone, RichDirt, KStudio ProjectManager....

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    • #3
      It's with every ground, the plane is already a test.

      there are two lights in the scene, the double shadow is not the problem.

      When I lift it, then th shadow is right. Only if it's CLOSE to the ground I get the wrong shadow...
      Must be a strange clipping of vray. (opacity clipping maybe?)
      Are there other render modes I can check?

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      • #4
        With a shell operator it is not problem, only when it's thin as a leaf

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        • #5
          Reduce shadow bias for the offending light, see if that helps.
          Lele
          Trouble Stirrer in RnD @ Chaos
          ----------------------
          emanuele.lecchi@chaos.com

          Disclaimer:
          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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