I seem to have random black buckets on my machine as if i am using network nodes but I am not. How can this be possible. If a texture was missing it would affect everything. It seems to only affect very low light regions.... and oddly, the missing black squares are NOT always the same size as my bucket size? Anyone ever heard of anything like this before?
I have a 96 core machine with VRAY_NUM_THREADS set to 90.... is this why?
I have a 96 core machine with VRAY_NUM_THREADS set to 90.... is this why?
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