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vraymtl (Glass) with vray matte

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  • vraymtl (Glass) with vray matte

    Hi, i found a "bug" that seems to happen when there is glass (vraymtl) and behind it there a vraymtlwrapper (with alpha -1) to serve has a matte. When i see the alpha channel, the parts that are have the glass in front the matte loss the alpha and this doesn't happen with a standart material. (still we can't use a standart material with refraction has the render gets full of splotches).
    Daniel Santana | Co-Founder / Technical Director
    You can do it! VFX
    Lisbon/Porto - Portugal
    http://www.ycdivfx.com

  • #2
    can you show somw images of the problem?
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

    Comment


    • #3
      Here it is:



      is has low quality because i have little time to render. The deadline is tomorrow.
      Daniel Santana | Co-Founder / Technical Director
      You can do it! VFX
      Lisbon/Porto - Portugal
      http://www.ycdivfx.com

      Comment


      • #4
        does the glass have affect alpha checked?
        Chris Jackson
        Shiftmedia
        www.shiftmedia.sydney

        Comment


        • #5
          yes, and affect shadow also. (tried a fiew combinations)
          I believed that has something to do with the reflections. I have ETFE for the ceiling and had to disable the trace reflections so it render ok.
          Daniel Santana | Co-Founder / Technical Director
          You can do it! VFX
          Lisbon/Porto - Portugal
          http://www.ycdivfx.com

          Comment


          • #6
            whats the alpha contribution of the glass set to in the vray properties?
            Chris Jackson
            Shiftmedia
            www.shiftmedia.sydney

            Comment


            • #7
              -1. That was one of or problem in the past but since vlado told to use -1 (in some post) it works like a charm. Also we have some outdoors that we use alot this settings for post processing.
              Daniel Santana | Co-Founder / Technical Director
              You can do it! VFX
              Lisbon/Porto - Portugal
              http://www.ycdivfx.com

              Comment


              • #8
                you could always turn off the glass and render a seperate alpha pass
                Chris Jackson
                Shiftmedia
                www.shiftmedia.sydney

                Comment


                • #9
                  that would be an option if it wasn't so complex in some of the images. in are taking the aproach of not having refractions and using a standart material. but still this some to me like a bug. could be wrong.

                  thanks anyway jacksc02.
                  Daniel Santana | Co-Founder / Technical Director
                  You can do it! VFX
                  Lisbon/Porto - Portugal
                  http://www.ycdivfx.com

                  Comment


                  • #10
                    do you have an hdri in the reflection/refraction slot?
                    Chris Jackson
                    Shiftmedia
                    www.shiftmedia.sydney

                    Comment


                    • #11
                      yes. do you think this is the problem? it was the only thing i havent' change.
                      Daniel Santana | Co-Founder / Technical Director
                      You can do it! VFX
                      Lisbon/Porto - Portugal
                      http://www.ycdivfx.com

                      Comment


                      • #12
                        it can be problematic.
                        Take out the hdri and see if it helps
                        Chris Jackson
                        Shiftmedia
                        www.shiftmedia.sydney

                        Comment


                        • #13
                          Well i just check and after all i'm already disabled it. i tested some many combinations that i can't remember all. i would setup a small scene but just this scene is 1.7gb opened in max and can't tested right now. but a simple setup would be put a vraymtlwrapper with a standard or vraymtl in it and put a vraymtl glass and set the alpha to -1 in wrapper. also i tested with irrandance/lightcache, irrandance/qmc, lightcache/lightcache.
                          Daniel Santana | Co-Founder / Technical Director
                          You can do it! VFX
                          Lisbon/Porto - Portugal
                          http://www.ycdivfx.com

                          Comment


                          • #14
                            now that i had the time here it is an example of the problem, and a test scene. hope someone can shed some light into to this.



                            scene
                            http://www.4arq.net/stuff/refraction_test.max
                            Daniel Santana | Co-Founder / Technical Director
                            You can do it! VFX
                            Lisbon/Porto - Portugal
                            http://www.ycdivfx.com

                            Comment


                            • #15
                              This is not a bug - matte materials/objects act as "mattes" only when seen directly by the camera. In all other cases (e.g. in reflections, refractions etc) they will appear normal. It may help if you make your glass transparent, rather than refractive.

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

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