hello. i seem to be running into an issue where bitmaps are disconnected from a material when it is converted. so i have a grass object from Revit. after importing the revit file to 3ds max 2024, i can select the material into the slate material editor and see that it is: Autodesk Generic Material. with Autodesk Bitmap in "Parameters_Color_map" slot. and a Autodesk Bitmap in "Advanced_Hightlight_Controls_Color_Map"
if i run scene converter to convert Autodesk Generic to Autodesk Physical, or to Standard material, the bitmaps are disconnected.
I did use convert to Autodesk Physical in the past b/c Vray scene converter has a "Convert Physical Material to VRayMtl" option.
do i need to convert in any particular order? like bitmaps first, then materials?
thanks,
if i run scene converter to convert Autodesk Generic to Autodesk Physical, or to Standard material, the bitmaps are disconnected.
I did use convert to Autodesk Physical in the past b/c Vray scene converter has a "Convert Physical Material to VRayMtl" option.
do i need to convert in any particular order? like bitmaps first, then materials?
thanks,
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