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Decal with multi sub material assigned issue.

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  • Decal with multi sub material assigned issue.

    So I came across this because of a user error, but thought i would send a scene in case its some issue I have unwittingly discovered.

    I have attached a scene with a decal.

    I mistakenly assigned a multi/sub material to it, as it was in a max group. With an empty multi/sub material theres not problem when i start an ipr render, however if i assign vray materials to it, then the render has a big delay trying to 'compile geometry'.

    I know you shouldnt add a multi/sub material to decals, but mistakes happen

    This is with latest release, max 2023 and GPU cuda render with recommended drivers.

    Anyway I hope it might be useful info.

    Attached Files
    e: info@adriandenne.com
    w: www.adriandenne.com

  • #2
    I managed to reproduce the issue on a simple scene and it turns out the slowdown appears when the base object is large enough. I presume there is some kind of an evaluation happening, which when a Multi/Sub-object mtl is present gets very slow. I'll talk to the devs about this.

    EDIT: Logged the issue (internal bug-tracker id: VGPU-6311).
    Last edited by hermit.crab; 09-11-2023, 03:15 AM.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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