I have a bunch of objects that all have the same Material, but each texture has a unique 2D noise displacement applied to it (in UVWRandomizer the Noise rollout can be made random like the other features). So each object has a version of this texture that has been displaced uniquely in 2d space before being mapped.
However, the Noise feature of UVWRandomizer (or Bitmap or VRayBitmap) does not work with standalone.
Is there another tool that can displace a texture randomly at render time? Note I am talking about 2d displacement, not 3d subpolygon displacement.
I need the displacement to be at the map/texture level because other non-displaced textures have to be applied on top of it.
I suppose I could perhaps tile a bunch of different displaced variants into a big map and use stepped offsets to pick one per object or something like that.
Any ideas are welcome. Is there an OSL node for that? Hmmm.
Thanks.
However, the Noise feature of UVWRandomizer (or Bitmap or VRayBitmap) does not work with standalone.
Is there another tool that can displace a texture randomly at render time? Note I am talking about 2d displacement, not 3d subpolygon displacement.
I need the displacement to be at the map/texture level because other non-displaced textures have to be applied on top of it.
I suppose I could perhaps tile a bunch of different displaced variants into a big map and use stepped offsets to pick one per object or something like that.
Any ideas are welcome. Is there an OSL node for that? Hmmm.
Thanks.
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