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Strange Artifacts in highres textures
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Does this also show up in IPR when zoomed in? For me it is only happening when the camera is further away and I render in highres. Or is it consistently there? Also, if the theory is correct then in V-Ray GPU the line should disappear (?)Check out my FREE V-Ray Tutorials
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Originally posted by JonasNöll View PostDoes this also show up in IPR when zoomed in? For me it is only happening when the camera is further away and I render in highres. Or is it consistently there? Also, if the theory is correct then in V-Ray GPU the line should disappear (?)
Might be a different issue altogether, but at first I thought it was the same.
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Originally posted by Joelaff View PostWe have gotten the same issue and narrowed it down to the long polys. Had to retopologize to solve it.
Interesting that it works fine in Scanline. Hopefully VRay can fix this.
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Originally posted by kosso_olli View Post
I remember the thread, it was with Displacement, right?
I kept refusing to believe that long polys were the cause because most renderers have no trouble. But that’s exactly what it was! Since it was displacement the errors were very obvious.
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Oh really, how did you test that? Because in my test with the test scene you can find on page 1 of this thread Arnold renders without any issues. It seems to be a V-Ray related problem.
Check out my FREE V-Ray Tutorials
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Originally posted by hermit.crab View PostBy comparing your geometry to a regular plane geometry both assigned with the same shader and texture. Check the attached file.
Check out my FREE V-Ray Tutorials
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With V-Ray as renderer, type the following line in a maxscript window, and with the cursor at the end of the line press shift+enter.
Code:renderers.current.system_embree_on = false
The issue will be gone, but memory usage and performance will change.
If the scene is heavy with geometry, it could potentially have important consequences, so be wary of it.
The change saves with the scene.
We're still not sure if it's something in our code, or with Embree, and the devs are still investigating.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Very interesting. I wonder if this solves the issues kosso_olli showed also.
In any case, good to know there's at least a workaround for it when geometry rebuilds aren't possible.
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