When I use the VFB interactive render the whole 3ds Max UI becomes frustratingly sluggish. I've been dealing with it for the past 6 months ever since I switched from Intel to a significantly faster AMD. I've seen similar posts about this issue in the past and the common theme always seems to be AMD (see my specs below). Has this been verified and has there been any movement on this issue? I basically have to stop the IPR every time I want to do anything major which defeats the whole purpose. Just changing material colors can be tedious.
Out of frustration, I spent a few hours today troubleshooting. I've done all the obvious stuff. Reset 3ds Max, disable processor cores, closed all background apps I can. However, I *think* I've narrowed it down to the Compact Material Editor being open WITH a material that is being used inside the IPR....which is weird. I never made the connection before because I always have the Material Editor open on another screen and so it's always been slow for me.
Anyway, I tried making a video showing the lag. I'm not sure how well it comes across because I've shrunk the UI down to make the video smaller and so the lag is less. Just know the lag is usually a lot worse than what I'm showing. I'm also using a basic scene for this example.
In the video I start off showing how silky smooth the viewport and UI is with default materials in the Material Editor (ME) and IPR going. As soon as I add the basic blue material (that's applied to all objects) to the ME, the UI (and especially viewports) get sluggish. Simply dragging things around is laggy. If I close the ME and start IPR, everything is fast again. When I open the ME with a used material it's slow again. If I reset the ME to default materials and start the IPR the UI is fast again. At the end of the video I move the VFB window off screen and increase the window size to a "normal use" size and the lag becomes worse. Again, when I reset materials and everything is back to normal even with a larger IPR window.
To be clear, only 3ds Max UI is sluggish. The rest of Windows is fine while IPR is going. So my computer isn't getting bogged down. Also, I don't think the Slate Material Editor has this issue. However, I thought I saw it happen before....but now I can't reproduce it. So maybe I'll need to switch to the Slate ME for now on. I really prefer the compact one.
My Specs:
Windows 11
3ds Max 2024
AMD Ryzen 9 7950X
64GB Memory
GeForce RTX 4090
Out of frustration, I spent a few hours today troubleshooting. I've done all the obvious stuff. Reset 3ds Max, disable processor cores, closed all background apps I can. However, I *think* I've narrowed it down to the Compact Material Editor being open WITH a material that is being used inside the IPR....which is weird. I never made the connection before because I always have the Material Editor open on another screen and so it's always been slow for me.
Anyway, I tried making a video showing the lag. I'm not sure how well it comes across because I've shrunk the UI down to make the video smaller and so the lag is less. Just know the lag is usually a lot worse than what I'm showing. I'm also using a basic scene for this example.
In the video I start off showing how silky smooth the viewport and UI is with default materials in the Material Editor (ME) and IPR going. As soon as I add the basic blue material (that's applied to all objects) to the ME, the UI (and especially viewports) get sluggish. Simply dragging things around is laggy. If I close the ME and start IPR, everything is fast again. When I open the ME with a used material it's slow again. If I reset the ME to default materials and start the IPR the UI is fast again. At the end of the video I move the VFB window off screen and increase the window size to a "normal use" size and the lag becomes worse. Again, when I reset materials and everything is back to normal even with a larger IPR window.
To be clear, only 3ds Max UI is sluggish. The rest of Windows is fine while IPR is going. So my computer isn't getting bogged down. Also, I don't think the Slate Material Editor has this issue. However, I thought I saw it happen before....but now I can't reproduce it. So maybe I'll need to switch to the Slate ME for now on. I really prefer the compact one.
My Specs:
Windows 11
3ds Max 2024
AMD Ryzen 9 7950X
64GB Memory
GeForce RTX 4090
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