Hey guys,
I have a problem here where a Falloff map in the glossiness channel is causing excessive noise in the reflection pass, see attached screenshot.
The material is a clearcoat which later gets blended with another material.
The noise goes away when the mode is set to Fresnel or something else, but for look development reasons the Falloff has to stay as it is. Raising Min AA to 24 or even higher does not help.
Max 2023.2.2, V-Ray 6.00.20
Scene file is here: https://transfer.px2.de/_8ZZcd15wNdV5AR
Regards
Oliver
EDIT: Setting Falloff mode to Fresnel does not help either, along the rear edge the noise is still visible.
I have a problem here where a Falloff map in the glossiness channel is causing excessive noise in the reflection pass, see attached screenshot.
The material is a clearcoat which later gets blended with another material.
The noise goes away when the mode is set to Fresnel or something else, but for look development reasons the Falloff has to stay as it is. Raising Min AA to 24 or even higher does not help.
Max 2023.2.2, V-Ray 6.00.20
Scene file is here: https://transfer.px2.de/_8ZZcd15wNdV5AR
Regards
Oliver
EDIT: Setting Falloff mode to Fresnel does not help either, along the rear edge the noise is still visible.
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