Hi, I have a RGB texture, How to convert every individual RGB color to individual alpha color? Thanks.
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How to convert RGB channel to Alpha?
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Hi, ah haven´t used it from this aspect. I used channel splitting only for output/compositing reasons created by multichannel renderelement.
Mainly I collect all any channel-relevant objects as a quickselection set. In the Multichannel settings you can add those selection sets then to any RGB channel.
In Photoshop of course you get them all as "alphas" in the Channel list as well, where you can collect as many masks as needed. (regarding to the number of multichannel layers used by the render output.)
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I am curious if anyone has done any render time tests to find the fastest way to do this channel shifting, though. Color Correction always seemed like a heavy node to do something so simple. Would prefer a fast, simple VRay version. Maybe those PluginNodeTex versions are faster since they let you enable and disable different sections, but with modern processors it is weird how sometimes branches slow things down so much, that it is faster not to use the conditionals (like if branch prediction thinks it goes one way, but it really ends up needed to go the other way).
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