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Thanks, I'll take a closer look.Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
Sketchup PRO 24.0.594 + V-Ray 6.20.06
3DS Max 2024.2.3 + V-Ray 6.20.06
3DS Max 2025.3 + V-Ray 7
Chaos Vantage 2.6.1
GeForce Studio Ready Driver Version 561.09
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Unrelated to 6.2... I've noticed that the layers list occasionally "resets" and rolls up. This is on in-use scenes, not brand new ones, and while I'm working in them. I'll close the vfb and when I return to it the list is collapsed. All of the old layers are still there so no harm done though. I can't seem to notice a pattern or cause of why this happens. Just a very minor nuisance though but I thought I'd mention it.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Hi,
Thank you for mentioning it.
This never happened to me until I installed 6.2. So I "logically" blamed it on 6.2.
But I'm making a mistake (as with my disappearing icons topic...)Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
Sketchup PRO 24.0.594 + V-Ray 6.20.06
3DS Max 2024.2.3 + V-Ray 6.20.06
3DS Max 2025.3 + V-Ray 7
Chaos Vantage 2.6.1
GeForce Studio Ready Driver Version 561.09
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Originally posted by yavor.rubenov View PostNo changes there in 6.2 - it is a setting that is saved locally in your Max user profile.
www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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They are saved in your Max profile dir (the ENU folder). You can just change the sizes to how you like them, restart Max and see if they restore properly.
The file itself is ..\AppData\Local\Autodesk\3dsMax\2024 - 64bit\ENU\en-US\plugcfg\vrayvfbuser.ini (or your respective Max version)Yavor Rubenov
V-Ray for 3ds Max developer
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Thank you. It was the vrayvfbuser.ini file I was looking for.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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I think I may have identified a possible issue. It doesn't seem like the VFB is saving the "layer_tree_collapsed" setting into the ini file when the layer tree is actually open. It correctly writes the "layer_tree_height" setting whenever you change the height but the "collapsed" setting stays "false". Hence, each time the VFB is opened fresh the layer rollout is collapsed even though the height was non-zero. Using the 'P' key to hide/show the layer tree does properly toggle "layer_tree_collapsed" setting in the ini file though. I can also edit it manually in the ini file to "true" and everything behaves as expected.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Originally posted by yavor.rubenov View Post"layer_tree_collapsed" should be "true" only if the tree is actually collapsed - so in your case it sounds like it should stay "false" ?
Incidentally, the history panel seems to work correctly... pressing H or pulling the handle properly sets the "history_collapsed" to the correct value.Last edited by dlparisi; 12-12-2023, 08:05 AM.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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