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This is a known issue - VRayClipper and VRayToon are not working well together. I'll bump our internal ticket VMAX-2405 and we'll let you know if there is any movement on the matter. Sorry for the inconvenience.
nikoleta.garkova thanks for replying and confirming about the issue - I worked around it using a standard slice modifier. I typically use V-Ray Toon to create engineering style renders.
Maybe the limitations could be added to the help document for other artists reference too.
ha, i just noticed this as well. i'm excluding 1 object in the scene, but not sure if that's the only situation. i'm also using a material override if that matters, a plane white default vraymat. cool that it's being looked into.
I've tried to make a distribution plant of an entire house already made, and I use VrayClipper to cut and see the plant I want and the system works fine, but when I put the Vraytoon effect on it, the clipper doesn't affect the Vraytoon and you see all the lines above in wired. What a shame because the effect was perfect for this work
3DSMAX 2024 with the latest VRAY update
Last edited by javier_fernandez; 01-06-2024, 01:53 AM.
Reason: attachment
javier, that is pretty cool in some cases. but yeah typically it doesn't help. anyway, i've played with a material override using an inner occlusion and/or ambient+inner occlusion and even messed with vray edges. i can get some decent results with those and not using the toon (i use vray GPU all the time too so can't use toon). then i just have everything else white, white background, white dome light, etc... i do get some shadows inside buildings but it usually adds rather than takes away from the final image. so then i just composite with multiply in photoshop and use levels adjustments or curves adjustment on the "lines".
here's an example of one a did a while back using a mix of ambient/inner occulsion material override with the dirt map -- i used levels and desaturated in post. it's definitely not like toon tho. the render i composited this over had materials, carpet, flooring, wood, painted walls etc...
yes, frustratingly i have had this problem with the clippers and toon for years now already. Just come across it again this week, seen in the attached example, where the outline of two smaller clippers in the scene are 'mistakenly' being rendered where they have intersected with the resulting object of a larger third clipper. I will likely use slices instead. i was searching to see if chaos had finally resolved the problem. looks like thats a NO then ...
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