I have a scene with about 16 million faces and it has several Xref scenes and has also Forest pack and Rail clone elements. When I render on the workstation alone or on the workstation and the render node with DR spawner rendering stops after some minutes without a error message, an 3dsMax is hanging. When I render the same file on the render node alone with backburner all works fine. Both machines have 64 GB RAM and there are only about 25-30% used. I donĀ“t want to dive into the deep because its only this scene which has this behaviour. But may be that somebody had the same behaviour in a scene and has a solution for this problem.
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Rendering stops without error messages when rendering with DR spawner, but with backburner all is fine
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Rendering stops without error messages when rendering with DR spawner, but with backburner all is fine
Workstation: Ryzen 9 5950x @ 4,20GHz 64 GB RAM, Nvidia Quadro P5000, Win10 Prof.<br>Rendernode: AMD Threadripper 2990wx 64 GB RAM, Win 10 Prof. MAX 2025.2, VRay 6.2, ForestPack, RailClone, RichDirt, KStudio ProjectManager....Tags: None
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Hi, thanks for posting. Could you try to export and render the scene using the vrscene exporter on your local machine without distributed rendering and let us know how it goes?
I can't say much about this issue without checking the scene, especially since it is happening only with this scene. If you wish you could send it for review.
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