Hi there,
when you have a material that uses the "opacity slot"
and you save your image as 32 bit rpf the transparency gets to bright.
wrong transparency with 32bit rpf

correct transparency with 16 bit rpf

I didn´t use any channels (actually I tried with and without active channels
.. no difference) or colormapping. The framebuffer looks correct
when rendering.. just the saved image contains this overbright effect.
sam
when you have a material that uses the "opacity slot"
and you save your image as 32 bit rpf the transparency gets to bright.
wrong transparency with 32bit rpf

correct transparency with 16 bit rpf

I didn´t use any channels (actually I tried with and without active channels
.. no difference) or colormapping. The framebuffer looks correct
when rendering.. just the saved image contains this overbright effect.
sam
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