I am having a problem with random buckets skipped during render for this specific shot. I have a rocket flying in foreground with Earth in background. The problem happens in rocket flame area. The flame object is animated mesh with procedural material. Every time I render I have skipped buckets around same area. Some of the frames render fine, without skipped buckets. I have no clue what is causing skipped buckets and what I have to tweak to solve this. I need some advice, please.
Announcement
Collapse
No announcement yet.
Random buckets do not render
Collapse
X
-
-
Comment
-
Originally posted by hermit.crab View PostThis happens when camera rays hit a transparent pixel and assume the whole bucket is transparent. To avoid this, the minimum Bucket subdivisions should be increased (a value of 2 fixes the issue).
Comment
Comment