We are investigating the conversion of V-Ray anisotropy into glTF anisotropy, and we have noticed strange color behavior in V-Ray. Is this the expected result?
For all materials, Diffuse color is (250, 208, 192), and Metallic is 1.0.
Model is an edited version of https://github.com/KhronosGroup/glTF...pyStrengthTest
© 2023 Ed Mackey, Public. CC0 1.0 Universal
HDR is from https://github.com/BabylonJS/Assets/...a_radiance.hdr
CC BY 4.0 International https://creativecommons.org/licenses/by/4.0/legalcode
Babylon.js
3ds Max 2024.2
V-Ray 6.10.08
Windows 11 Home 64-bit (10.0, Build 22631)
Intel i7-11700K @ 3.60GHz
GeForce RTX 3080 Ti
64GB RAM
For all materials, Diffuse color is (250, 208, 192), and Metallic is 1.0.
Model is an edited version of https://github.com/KhronosGroup/glTF...pyStrengthTest
© 2023 Ed Mackey, Public. CC0 1.0 Universal
HDR is from https://github.com/BabylonJS/Assets/...a_radiance.hdr
CC BY 4.0 International https://creativecommons.org/licenses/by/4.0/legalcode
Babylon.js
3ds Max 2024.2
V-Ray 6.10.08
Windows 11 Home 64-bit (10.0, Build 22631)
Intel i7-11700K @ 3.60GHz
GeForce RTX 3080 Ti
64GB RAM
Comment