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Enmesh - broken randomization

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  • Enmesh - broken randomization

    Why randomization in Enmesh occurs only within 1 UV object maping tile?

    VrayMultiSubTex set to Random by InstanceID

    Object UV mapping tiling set to 1:
    Click image for larger version

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    Object UV mapping tiling set to 10 - visibile repeated pattern:
    Click image for larger version

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  • #2
    Hello,

    the result when using object UV mapping tiling set to 10 is quite expected since this way the object surface is divided to 10 repeatable mapping areas, which are then passed to VRayEnmesh. As a result texture randomizations will also appear with visible pattern. The correct approach is to adjust the enmesh scaling using its own Tiling U / Tiling V values.

    Best regards,
    Philip
    Philip Shounev
    QA department
    Chaos

    philip.shounev@chaos.com

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