What is the best way to reduce flickering and crawling up very fine VRayFur (think peach fuzz)? I disabled Dynamic tessellation, which seemed to help marginally. I tried more knots (I guess I could try more still). I tried Min AA up to 9, really made almost no difference past about 3 or 4. I tried Max AA of 160 with a threshold of 0.005 This made almost no difference too.
The object is a product that is doing a turntable type slow rotation. When I put the VRayFur into a matte I can see that this is what is causes the noise. Not sure how to get it better... Maybe rendering larger and scaling down? But shouldn't Min AA do that basically? I tried various reconstruction filters. (Area, Soften of various radii, Cubic) Didn't help much either. The issue seems to be at the fur level. I have it set to Lock to Surface and Per area. I tried Per face, and that didn't seem to help. Maybe I should export the fur to a VRayProxy?
Thoughts? Thanks.
The object is a product that is doing a turntable type slow rotation. When I put the VRayFur into a matte I can see that this is what is causes the noise. Not sure how to get it better... Maybe rendering larger and scaling down? But shouldn't Min AA do that basically? I tried various reconstruction filters. (Area, Soften of various radii, Cubic) Didn't help much either. The issue seems to be at the fur level. I have it set to Lock to Surface and Per area. I tried Per face, and that didn't seem to help. Maybe I should export the fur to a VRayProxy?
Thoughts? Thanks.
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